The ASUS R1F is equipped with Intel GMA 950, an integrated graphics solution, and we tested the notebooks in all versions of 3DMark: 3DMark 2001SE Pro, 3DMark 2003 3.6.0, 3DMark 2005 1.2.0 and 3DMark 2006 1.1.0.
3DMark uses its own rendering engine to create a set of 3D scenes that load the graphics subsystem in various ways. Compared with the previous version, 3DMark 2005 uses Shader Model 2.0x/3.0 instead of Shader Model 1.x, provides full compatibility with Shader Model 2.0, includes more complex tests (over a million polygons per each frame), and employs normal maps. 3DMark 2006 brings support for HDR, Uniform Shadow Maps, and multi-core CPUs. It is overall oriented at Shader Model 3.0, but two out of its four graphics tests work within the Shader Model 2.0 framework.
?img src="/images/mobile/asus-r1f/table_3dmark_01_32bit.png" />
The discrete graphics solution from ATI installed in the Acer TravelMate 6463WLMi is ahead only when the notebooks are powered from the mains. The integrated core is better when powered by the battery.
Next, we tested the notebooks in two modes in Quake 3:
- 640x480; 16 bit; Vertex Lighting; Low Detail; 16-bit Texture Quality; Bilinear Texture Filter
- 1024x768; 32 bit; Lightmap Lighting; High Detail; 32-bit Texture Quality; Trilinear Texture Filter
And in one mode in Quake 4:
- Overall Quality ?High; Resolution ?1024x768; Format ?4:3; Multi-core Optimization ?Yes. Other settings were left default
There was no standard demo record in Quake 4, so we had to create it by ourselves and we use it in every review of notebooks on our site so that different notebooks could be compared under identical conditions.
When powered from the mains, the ASUS notebook is a little slower than its opponent, but the two are equals when powered by the batteries.