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NVIDIA GeForce 7800 GTX 512: Faster, Higher, Stronger!

Date: 2005-11-16

[Abstract]
   Although top-end graphics cards make up but a very small percentage in the total sales volume, they do play an important role. They can be regarded as symbols of technological superiori...

[Content] PCDigitalMobileGame


Testbed and Methods

We installed the NVIDIA GeForce 7800 GTX 512 graphics card into our testbed computer:

  • AMD Athlon 64 4000+ CPU (2.40GHz, 1MB L2 cache)
  • ASUS A8N-SLI Deluxe mainboard (NVIDIA nForce4 SLI chipset)
  • OCZ PC3200 Platinum EL DDR SDRAM (2 x 1GB, CL2-3-2-5)
  • Samsung SpinPoint SP1213C hard disk drive (Serial ATA-150, 8MB buffer)
  • Creative SoundBlaster Audigy 2 sound card
  • Cooler Master Real Power 450 power supply (RS-450-ACLY, 450W)
  • Dell P1130 and Dell P1110 monitors (21? 1800x1440@75Hz max display mode)
  • Microsoft Windows XP Pro SP2 with DirectX 9.0c
  • ATI CATALYST 5.9 (with RADEON X1000 support) and 5.10a for Doom III and Quake 4 games;
  • NVIDIA ForceWare 81.89

We set up the ATI and NVIDIA drivers in the following way:

ATI CATALYST 5.9:

  • CATALYST A.I.: Standard
  • Mipmap Detail Level: Quality
  • Wait for vertical refresh: Always off
  • Adaptive antialiasing: Off
  • Temporal antialiasing: Off
  • Quality AF: Off
  • Other settings: default

NVIDIA ForceWare 81.89:

  • Image Settings: Quality
  • Vertical sync: Off
  • Tri-linear optimization: On
  • Anisotropic mip filter optimization: Off
  • Anisotropic sample optimization: On
  • Gamma correct antialiasing: On (for GeForce 7 only)
  • Transparency antialiasing: Off (for GeForce 7 only)
  • Other settings: default

We select the highest graphics quality settings in each game, identical for graphics cards from ATI and NVIDIA. If possible, we use the games?integrated benchmarking tools (to record and reproduce a demo and measure the reproduction speed in frames per second). Otherwise we measure the frame rate with the FRAPS utility. If it is possible, we measure minimal as well as average fps rates to give you a fuller picture.

We turn on 4x full-screen antialiasing and 16x anisotropic filtering in the 揺ye candy?test mode from the game抯 own menu if possible. Otherwise we force the necessary mode from the driver. We don抰 test the 揺ye candy?mode if the game engine doesn抰 support FSAA.

Besides the NVIDIA GeForce 7800 GTX, the following graphics cards took part in this test session:

  • GeForce 7800 GTX (G70, 430/1200MHz, 24pp, 8vp, 256-bit, 256MB)
    for details see our article called NVIDIA GeForce 7800 GTX: Monstrous Gaming Performance Unleashed
  • GeForce 7800 GT (G70, 400/1000MHz, 20pp, 7vp, 256-bit, 256MB)
    for details see our article called NVIDIA GeForce 7800 GT: Full-Throttle Graphics for $449
  • RADEON X1800 XT 512MB (R520, 625/1500MHz, 16pp, 8vp, 256-bit, 512MB)
    for details see our article called ATI RADEON X1800 XT and XL Performance: Crushing NVIDIA's 7800?
  • RADEON X1800 XL (R520, 500/1000MHz, 16pp, 8vp, 256-bit, 256MB)
    for details see our article called ATI RADEON X1800 XT and XL Performance: Crushing NVIDIA's 7800?

These games and applications were used as benchmarks:

First-Person 3D Shooters:

  • Battlefield 2
  • The Chronicles of Riddick
  • Doom 3
  • Quake 4
  • Far Cry
  • F.E.A.R.
  • Half-Life 2
  • Project Snowblind
  • Serious Sam 2
  • Unreal Tournament 2004

Third-Person 3D Shooters:

  • Prince of Persia: Warrior Within
  • Splinter Cell: Chaos Theory

Simulators:

  • Colin McRae Rally 2005
  • Pacific Fighters

Strategies:

  • Age of Empires 3
  • Warhammer 40.000: Dawn of War

Semi-synthetic benchmarks:

  • Aquamark3
  • Final Fantasy XI Official Benchmark 3

Synthetic benchmarks:

  • Futuremark 3DMark03 build 360
  • Futuremark 3DMark05 build 120



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