F.E.A.R. Extraction Point
We described this sequel to the popular 3D shooter F.E.A.R. in our earlier review. It runs on the same engine and has the same preferences as the original, but features much more advanced visual effects that increase the requirements to the graphics subsystem. Unfortunately, the game is not free from the drawback of earlier versions of F.E.A.R. as it does not support resolutions above 1600x1200.
In spite of the increased graphical complexity, the average performance of every card is somewhat higher here than in the original game. The GeForce 8800 GTX is an unrivalled leader in every display resolution supported by the game.
The speed is lower with enabled 8x MSAA, yet the minimum performance of the GeForce 8800 GTX is never below 25fps even in 1600x1200. It is only the GeForce 7950 Quad SLI that turns in a better result. The F.E.A.R. series is one of the few places where Nvidia’s quad-processor technology is indeed highly efficient.
It is not advisable to enable 16xQ CSAA here due to low performance. As you’ve seen above, there is a much higher speed with 8x MSAA while the antialiasing quality is very close to that provided by 16xQ CSAA.
Tom Clancy’s Ghost Recon Advanced Warfighter
The deferred rendering technique employed in this game makes it incompatible with full-screen antialiasing. That’s why there are only anisotropic filtering results here.
This game is so demanding that a comfortable frame rate in high resolutions could only be achieved on the senior version of the CrossFire platform. Now you can solve this problem with a single GeForce 8800 GTX. Take note of the min speed numbers, too ?Nvidia’s new solution provides a much bigger performance reserve. Its min speed is as high as 50fps even in 1920x1200 which means smooth gameplay even in hardest scenes.