Robust tool set, C/C++, OpenGL-like Language and NVIDIA's CG to aid developersIt looks like everyone's next generation console will be easy to develop for except for Nintendo's Revolution.?Today's story from GDC has Sony giving some details on what developers should expect from Sony's PS3 dev kit.
For starters, said DeLoura, Cell graphics will rely on a variation of the standard OpenGL library already widely used for PC games. Sony and software consortium the Khronos Group are developing Open GL/ES, a dialect of OpenGL optimized for interactive content, DeLoura said. ...
Cell will also use Cg, a language developed by graphics chip leader Nvidia for creating high-level graphics effects. And programmers will be able to control the eight "synergistic processing elements" that account for the bulk of Cell's horsepower using standard C or C++ tools, instead of the exacting assembly-level programming required with the current PlayStation 2.
It's little wonder that the likes of NVIDIA and ATI have invested so heavily into their tool development on the PC side. It should be very helpful to have tools that have been developed over a several generations now. Article Link: PS3 Dev Details