NVIDIA's GeForce 6200 with TurboCache Preview :
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NVIDIA's GeForce 6200 with TurboCache Preview

Date: 2004-12-29

[Abstract]
   Do you know what excites me most about TurboCache 6200 in the reference board form I've evaluated it in, as it is with small PCB, passive heatsink and decent, if unexciting performance? The pr...

[Content] PCDigitalMobileGame

First off, I'll lay out NV44 vs NV43 in a handy table, to get the basics down.

NV44NV43
Process110nm @ TSMC110nm @ TSMC
Transistor Count75M143M
Geometry PipelineVS3.0VS3.0
Fragment ProcessorPS3.0PS3.0
Fragment Processor Setup2 full ALU (not equal) each with 1 mini ALU, Fog ALU, per pipe2 full ALU (not equal) each with 1 mini ALU, Fog ALU, per pipe
Fragment Processor PrecisionFP32, FP16FP32, FP16
Traditional Render Setup4 x 18 x 1
ROPs per quad22
Vertex Shaders33
Basic Texture FilteringBilinearBilinear
Texture FilteringBilinear, Trilinear, 16X AnisotropicBilinear, Trilinear, 16X Anisotropic
AntialiasingMulti-sampling and super-samplingMulti-sampling and super-sampling
AA Sample TypeRotated grid up to 8X with supersampling combined at 8XRotated grid up to 8X with supersampling combined at 8X
Native Bus SupportPEG16XPEG16X
Memory supportGDDR3, DDRGDDR3
Basic Core Frequency350MHz500MHz
Basic Memory Frequency700MHz1000MHz
Memory Bus Width64-bit, memory crossbar, MMU128-bit, memory crossbar
Basic Pixel Fillrate1400Mpixel/sec4000Mpixel/sec
Basic Multitexture Fillrate1400Mtexel/sec4000Mtexel/sec
Basic Memory Bandwidth~5.6GB/sec~16.0GB/sec

There's a lot to talk about with NV44, all relating to its memory setup. The basic core features of the GPU are identical to NV43 and NV40. Three NV4x vertex units feeding four NV4x fragment units, feeding two ROPs (the same balanced setup seen in NV43). 6200's launch on NV43 said that colour and depth buffer compression were disabled for that SKU. The same is correct for NV44. NV44 has Shader Model 3.0 support like NV43, but like the crippled NV43 version of 6200, it's without support for 64-bit floating point buffer formats. So 16bpc FP rendering is impossible, the blend unit not in the ROP again for NV44. You can verify by checking the buffer formats exposed by NV44's initial driver's DX capabilities list.

NVIDIA's UltraShadow II is in and working, allowing (admittedly bandwidth crippled) accleration of rendering techniques that make use of a Z-only pass for depth/shadow rendering, such as the famous Doom 3.

The GPU itself is tiny, smaller in dimensions than the DRAMs that accompany it on the PCB. 10mm by 11mm, it's some 45% smaller than NV43.

NVIDIAs GeForce 6200 with TurboCache Preview
Click for a larger version
Overall, NV44 is a balancing act in terms of cost and die space and that's massively apparent in NVIDIA's approach to NV44's memory subsystem. Let's look at that in more detail.






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