Unreal Tournament 2004
All sufficiently fast graphics cards have the same results in Unreal Tournament as a rule, being limited by the speed of the system’s CPU, but this time NVIDIA’s modern cards are somewhat worse against the other participants. In 1600x1200 the GeForce 6600 GT AGP equals the RADEON 9800 XT, though.
The GeForce 6600 GT AGP and the RADEON 9800 XT are racing neck and neck in 1024x768 and 1600x1200: the cards hit against the speed ceiling set by the CPU in the lowest resolution, while in the highest display mode there’s fight between the GeForce’s advanced architectural features and the RADEON’s 256-bit memory bus. As for 1280x1024 resolution, which becomes the more popular as there are more LCD monitors with a diagonal of 17?and longer, the wider bus of the RADEON 9800 XT cannot compensate for the deficiencies of its older architecture, and the GeForce 6600 GT AGP wins there.
The speed ceiling is set at a different height for ATI’s and NVIDIA’s cards, so we can’t honestly compare them in the low resolutions here. In 1600x1200, however, there’s equality between the RADEON 9800 XT and the GeForce 6600 GT AGP.
The “eye candy?mode on the Metallurgy map isn’t like the one on the Torlan level: the opponents are equals in the first two resolutions, and then the GeForce 6600 GT AGP falls behind in 1600x1200, but by no more than 5fps.