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MSI NX7800GTX-VT2D256E Review
[Abstract]
NVIDIA's Multiple ClocksWhile it has been barely available for a month, the latest generation graphics card from NVIDIA, the GeForce 7800 GTX, has set the pulses of hardware enthusiasts racing ...
[Content] PCDigitalMobileGame
NVIDIA's Multiple Clocks
While it has been barely available for a month, the latest generation graphics card from NVIDIA, the GeForce 7800 GTX, has set the pulses of hardware enthusiasts racing with its impressive performance. You would think that despite its availability in retail, not that many people would be playing with it given its considerable price tag. Yet even within such a short period of time, hardware enthusiasts have already uncovered an unexpected aspect of this exciting new card. Namely, they discovered that the GPU frequency increased by around 40MHz whenever they started a 3D application. This subtle boost could only be observed through real-time monitoring of the GPU frequency.
It wasn't too long before someone in the community confronted NVIDIA about this. And the cat is now out of the bag. NVIDIA's Chief Scientist David Kirk has confirmed that there are multiple internal clocks that operate at different frequencies dynamically, depending on the load. While NVIDIA has not yet revealed the full details, the short version of the story is that the chipmaker has incorporated some power-saving techniques acquired from its experience with mobile parts in the design of the GeForce 7800 GTX. We are already well aware of this fact, but what no one realized is that they used this same clock-gating technique to increase frequencies in certain parts of the GPU. Essentially, there is no single clock speed for the GeForce 7800 GTX, as the internal clocks frequencies for different portions of the GPU scale up or down according to the demands on the card.
This previously unknown feature seems to be a trump card that NVIDIA has been unwilling to divulge until this surprise discovery. NVIDIA has promised to work with others in order to clarify the different frequencies and how that affects overclocking. With this information made known, so what does the 430MHz clock speed refer to when entering a 3D API? Well, it's simply a base/primary clock speed that the GPU operates in 3D mode. With this dynamic clock ramping in load situations, NVIDIA is actually giving users a speed boost, albeit without really made known in black and white. Meanwhile, there are questions about the extent of the vendors' knowledge of this hidden feature. After all, what does it really mean when vendors advertise their products as operating at a certain frequency when it has been revealed that the card naturally ramps up to such frequencies during 3D applications? Are they reflecting to this in the adverts? There is certainly potential for marketing mischief here and we've already identified some products that do play around this 'loophole'.
Putting aside such questions for now, we have already seen a pre-overclocked GeForce 7800 GTX from Leadtek and other vendors have introduced their own extreme versions of the GeForce 7800 GTX that offer higher frequencies. Today in our labs, we take a look at a GeForce 7800 GTX from MSI that also features vendor endorsed overclocking. As some of you may be aware, MSI has its own Dynamic Overclocking Technology (D.O.T), a software based utility that allows users to increase the frequencies by fixed intervals. We shall see how useful is that feature later but now, let's take a look at the card and its specifications:
Presenting MSI's version of the GeForce 7800 GTX. |
MSI NX7800GTX-VT2D256E Technical Specifications
GraphicsEngine | - NVIDIA GeForce 7800GTX GPU
- Stock 2D GPU clock= 275MHz
- Stock 3D GPUclock = 430MHz
- NVIDIA CineFX4.0 Shading Engine
- Vertex Shaders
- Support for DX9.0 Vertex Shader 3.0
- DisplacementMapping
- VertexFrequency Stream Divider (Geometry Instancing)
- Infinitelength vertex programs (supported in hardware)
- Pixel Shaders
- Support for DX9.0 Pixel Shader 3.0
- Full pixelbranching support
- MultipleRender Targets (MRTs)
- Infinitelength pixel programs (supported in hardware)
- Texturing EngineFeatures
- Acceleratedtextures access
- Up to 16textures per rendering pass
- Support for 16-bit and 32-bit floating point formats
- Support forsRGB texture format for gamma textures
- DirectX andS3TC texture compression
- Full128-bit FP Precision Graphics Pipeline
- Native supportfor 32 / 64 / 128 bits per pixel rendering modes
- 64-Bit TextureFiltering and Blending
- NVIDIA UltraShadow IITechnology (accelerates shadow computations)
- NVIDIA SLI Technology
- NVIDIAIntellisample 4.0 Technology
- 16x AnisotropicFiltering
- Adaptive TextureFiltering
- Gamma-adjustedRotated Grid Antialiasing
- Transparentmultisampling and supersampling modes
- Fast antialiasingand compression performance
- Loss-less Color,Texture and Z-Data Compression algorithms (in real time)
- Fast Z-clear
- Support for normalmap compression
- NVIDIA PureVideoTechnology
- Dedicatedprogrammable on-chip video processor
- MPEG-2 videoencode and decode
- High DefinitionMPEG-2 and WMV9 hardware decode acceleration (up to 1080i)
- Post ProcessingFeatures
- Spatial-TemporalDe-Interlacing (adaptive)
- NTSC 3:2Pulldown / Bad Edit correction
- PAL 2:2Pulldown correction
- High quality 4x5video scaling and filtering
- Microsoft VideoMixing Renderer (VMR)
- Integrated HDTVoutput (with HDCP support)
- Composited DesktopHardware Engine (for Windows Longhorn)
- Advanced Video andDisplay Functionality
- Dual 400MHzRAMDACs that support resolutions of 2048x1536@85Hz
- Dual DVO ports forinterfacing external TMDS transmitters and external TV/HDTV encoder
- nViewMulti-display Technology
- NVIDIA DigitalVibrance Control (DVC) 3.0
- Designed for PCIExpress x16
- Advanced thermalmonitoring and thermal management
| GraphicsMemory | - 256-bit memoryinterface
- 256MB Graphics DDR3SDRAM
- Default clock rate of600MHz (effective speed of 1200MHz DDR)
- 38.4GB/sec Peak MemoryBandwidth
| DisplayCapabilities | - Dual 400MHz RAMDACsthat support resolutions of 2048x1536@85Hz
- Integrated dual TMDStransmitters (DVI 1.0 compliant and HDCP ready)
| Connectors | - 1x mini-DIN connector(for Video-out)
- 2x DVI-I connector(for Digital Flat Panel displays, compatible with analog displays withconverter)
| Drivers& Software | - Driver support forMicrosoft Windows 9x/ME/2000/XP/XP MCE/XP Pro x64, Linux andMacintosh OS (including OS X)
- MSI Utilties (LiveUpdate, GoodMEM, Lockbox, WMIinfo, SecureDoc)
- MSI D.O.T. software
- E-Color 3Deep
- Norton InternetSecurity 2005
- ThinSoft BeTwin
- Media Ring Dialer
- The Chronicles ofRiddick: Escape from Butcher Bay
| OtherInformation | - PCI Express x16slot required
- Adjacent expansionslot to be kept free preferably
- Dedidcated 6-pin PCIeMolex power connector required (not shared or split)
- Power supply rated for350W or higher receommended by NVIDIA (500W PSU for SLI setup)
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