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Ennyah GeForce PCX 6600 Review
[Abstract]
Enter EnnyahMention Ennyah Technologies to the typical consumer and more often than not, you are likely to get blank faces. After all, Ennyah has a relatively low profile in retail graphics for...
[Content] PCDigitalMobileGame
Enter Ennyah
Mention Ennyah Technologies to the typical consumer and more often than not, you are likely to get blank faces. After all, Ennyah has a relatively low profile in retail graphics for the region. Despite a diverse range of products from graphics cards to MP3 players to digital cameras, it has been largely overshadowed in the retail market by the more prominent, big-name vendors like ASUS, Abit, Gigabyte and MSI. From what we gathered, Ennyah's MP3 players seem to be better known than its graphics card business locally. As we have not had the chance to lay our hands on one of these Ennyah graphics cards previously, our impression of its products is vague and second hand at best. However, both our doubts and yours would soon be dispelled as we have managed to acquire the Ennyah PCX 6600, based on NVIDIA's GeForce 6600 GPU (graphics processing unit) for this review.
A rare guest in our lab today, the Ennyah PCX 6600. |
As usual before we go into the review proper, here is a brief overview of the card's technical features. Ennyah PCX 6600 Technical Specifications
GraphicsEngine | - NVIDIA GeForce 6600GPU
- Stock 3D GPU clock= 300MHz
- 8 pixel renderingpipelines
- 3 vertex pipelines(geometry engines)
- 128-bit DDR3memory controller
- CineFX3.0 Shading Engine
- Vertex Shaders
- Support for DX9.0 Vertex Shader 3.0
- DisplacementMapping
- VertexFrequency Stream Divider (GeometryInstancing)
- Infinitelength vertex programs (supported inhardware)
- Pixel Shaders
- Support for DX9.0 Pixel Shader 3.0
- Full pixelbranching support
- MultipleRender Targets (MRTs)
- Infinitelength pixel programs (supported inhardware)
- Texturing EngineFeatures
- Up to 16textures per rendering pass
- Support for 16-bit and 32-bit floating pointformats
- Support forsRGB texture format for gamma textures
- DirectX andS3TC texture compression
- Full128-bit FP Precision Graphics Pipeline
- Native supportfor 32 / 64 / 128 bits per pixelrendering modes
- UltraShadow IITechnology (accelerates shadowcomputations)
- Intellisample 3.0Technology
- 16x AnisotropicFiltering
- Adaptive TextureFiltering
- Rotated GridAntialiasing
- Fast antialiasingand compression performance
- Loss-less Color,Texture and Z-Data Compressionalgorithms (in real time)
- Fast Z-clear
- High-resolutionCompression Technology (HCT) increasesperformance at high resolutions.
- Advanced Video andDisplay Functionality
- Dedicated on-chipvideo processor
- MPEG videoencode and decode
- WMV9 decodeacceleration
- Advancedadaptive de-interlacing
- High qualityvideo scaling and filtering
- IntegratedNTSC/PAL TV encoder support resolutions upto 1024x768 with built-in Macrovision copy protection
- DVD and HDTV-readyMPEG-2 decoding up to 1920x1080iresolutions
- Dual 400MHzRAMDACs that support resolutions of2048x1536@85Hz
- Dual DVO ports forinterfacing external TMDStransmitters and external TV/HDTV encoder
- Microsoft VideoMixing Renderer (VMR)
- nViewMulti-display Technology
- Digital VibranceControl (DVC) 3.0
- NVIDIA High-PrecisionDynamic-Range (HPDR) Technology
- Advanced thermalmonitoring and thermal management
| GraphicsMemory | - 128MB Graphic DDRSDRAM
- Default memory clock =500MHz DDR
- 128-bit memoryinterface
| RAMDAC | - Dual integrated 10-bitper channel 400 MHz DACs thatsupport resolutions of 2048x1536@85Hz
- Integrated 165 MHzTMDS transmitter (DVI 1.0 compliant andHDCP ready)
| Connectors | - 1 x analog VGAconnector
- 1 x DVI-I connector
- 1 x mini-DIN connector
| Drivers& Software | - Driver support forWindows 98 / Me / 2000 / XP
| OtherInformation | - 16-lane PCI Expressexpansion slot required
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