Nvidia vs ATI Midrange PCIe GPU Comparison :
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Nvidia vs ATI Midrange PCIe GPU Comparison

Date: 2004-12-29

[Abstract]
   The New Cards On The PCIe BlockWith the availability of NVIDIA's nForce4 Media Communication Processor (MCP), the third generation I/O interface (PCI Express bus) has finally arrived on the AMD...

[Content] PCDigitalMobileGame

Overall GPU / VPU Comparison

On this page, we listed the complete specifications of the GeForce 6600 GT, RADEON X700 XT and the RADEON X700 PRO for direct comparison. Additionally, we have also listed the previous generation of mid-range PCIe graphics cards, the GeForce PCX 5900 and RADEON X600 XT for further comparisons.

As we have seen in the high-end graphics processors where the GeForce 6800 series has a much higher transistor count over the RADEON X800 series, this is once again repeated on the mid-range as well. Supporting Shader Model 3.0 requires a lot more registers, buffers and these directly translate to a much higher transistor count on the GeForce 6 series. The difference this time between the GeForce 6600 series and the RADEON X700 series is slightly subdued and that's mainly because the RADEON X700 VPUs have six vertex shaders ?double the amount in the GeForce 6600 GPUs. Still, the GeForce 6600 series has a higher transistor count.

Interestingly, NVIDIA's GeForce PCX 5900 had the largest memory bandwidth among all the cards compared here, but as you will see from the results, this is largely overshadowed by the limited processing capability of the previous generation GPU.

GPU/VPU Core Comparison
GPU/VPU NVIDIA GeForce 6600 GT (PCIe) NVIDIA GeForce PCX 5900 ATI RADEON X700 XT ATI RADEON X700 PRO ATI RADEON X600 XT
Core Code NV43 NV35 RV410 RV410 RV380
Transistor Count ~145 million 130 million 120 million 120 million 75 million
Manufacturing Process (microns) 0.11 0.13 0.11 0.11 0.13
Core Clock 500MHz 350MHz 475 MHz 425MHz 500MHz
Rendering (Pixel) Pipelines 8 8 8 8 4
Pixel Fill Rate (MPixels/s) 4,000 2,800 3,800 3,400 2,000
Texture Units per Pipeline 1 1 1 1 1
Peak Texture Fill Rate (Mtexels/s) 4,000 2,800 3,800 3,400 2,000
Vertex Shaders 3 Array 6 6 2
Memory Clock 500MHz (1000MHz DDR3) 275MHz (550MHz DDR1) 525MHz (1050MHz DDR3) 430MHz (860MHz DDR3) 370MHz (740MHz DDR1)
DDR Memory Bus 128-bit 256-bit 128-bit 128-bit 128-bit
Memory Bandwidth 16.0GB/s 17.6GB/s 16.8GB/s 13.8GB/s 11.8GB/s
NVIDIA CineFX Engine 3.0 2.0 - - -
NVIDIA Intellisample Technology 3.0 2.0 - - -
NVIDIA UltraShadow Technology II I - - -
ATI SMARTSHADER - - HD HD 2.1
ATI SMOOTHVISION - - HD HD 2.1
ATI HYPER Z - - HD HD III+
Pixel Shader Support 3.0 2.0a 2.0b 2.0b 2.0
Vertex Shader Support 3.0 2.0a 2.0 2.0 2.0
DirectX Support Up to DirectX 9.0c Up to DirectX 9.0 Up to DirectX 9.0b Up to DirectX 9.0b Up to DirectX 9.0
FSAA Mode Multi Sampling (up to 6x) Multi Sampling (up to 6x) Multi Sampling (up to 6x) Multi Sampling (up to 6x) Multi Sampling (Up to 6x)
Anisotropic filtering Modes Up to 16x Up to 16x Up to 16x Up to 16x Up to 16x
Other Features
  • On-Chip Video Processor
  • NVIDIA HPDR Technology
  • DVC 3.0
  • Support for NVIDIA Cg
  • NView
  • DVC 3.0
  • Support for NVIDIA Cg
  • NView
  • VIDEOSHADER HD
  • 3Dc
  • HYDRA VISION
  • VIDEOSHADER HD
  • 3Dc
  • HYDRA VISION
  • VIDEOSHADER
  • TRUEFORM 2.0
  • HYDRA VISION
  • RAMDAC Dual 400MHz Dual 400MHz Dual 400MHz Dual 400MHz Dual 400MHz
    TV Output Int., 1024x768 Int., 1024x768 Int., 1024x768 Int., 1024x768 Int., 1024x768
    TMDS transmitter Int. 165MHz On-board IC Int. 165MHz Int. 165MHz Int. 165MHz
    PCIe Interface x16 x16 (with HSI) x16 x16 x16
    Molex Power Connectors NIL NIL NIL NIL NIL






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