Testbeds and Methods
After a brief review of the last-year graphics market, we are now ready to taste that year's vintage of graphics cards in practice. We had to use three platforms for our mega-roundup: two computers with an AMD Athlon 64 FX-53 processor (with AGP 8x and dual PCI Express graphics interfaces) and one with an Intel Pentium 4 560 (with a PCI Express x16 slot). Our choice was determined by the huge number of the tested graphics cards and the late availability of the full-fledged NVIDIA nForce4 SLI platform. Since the nForce4 SLI is yet fresh, we only used the mainboard on this chipset to test graphics cards in the SLI mode, so it would be logical to compare the results of the SLI platform with those of the AGP cards that also worked with an Athlon 64 FX-53.
So, here's a full list of the hardware we used:
AGP platform:
- AMD Athlon 64 4000+ CPU (2.40GHz, 1MB L2 cache);
- ABIT KV8 Pro mainboard;
- OCZ PC-3200 Platinum EB DDR SDRAM (2x512MB, CL2.5-3-2-8);
- Samsung SpinPoint SP1213C HDD (Serial ATA-150, 8MB buffer);
- Creative SoundBlaster Audigy 2 audio card.
PCI Express platform:
- Intel Pentium 4 560 CPU (Socket 775, 3.60GHz, 1MB L2 cache);
- Intel Desktop Board D925XCV;
- Micron Technology PC2-4300 DDR2 SDRAM (533MHz, 2x512MB);
- Samsung SpinPoint SP1213C HDD (Serial ATA-150, 8MB buffer);
- Creative SoundBlaster Audigy 2 audio card.
NVIDIA SLI platform:
- AMD Athlon 64 4000+ CPU (2.40GHz, 1MB L2 cache);
- ASUS A8N-SLI Deluxe mainboard;
- OCZ PC-3200 Platinum EB DDR SDRAM (2x512MB, CL2.5-3-2-8);
- Samsung SpinPoint SP1213C HDD (Serial ATA-150, 8MB buffer);
- Creative SoundBlaster Audigy 2 audio card.
Software:
- Microsoft Windows XP Pro SP2, DirectX 9.0c;
- ATI CATALYST 4.12, ATI CATALYST 4.12 beta;
- NVIDIA ForceWare 66.93.
AGP graphics cards:
- NVIDIA GeForce 6800 Ultra 256MB (400MHz/1100MHz)
For details read our article called Leadtek WinFast A400 Ultra TDH Graphics Card Review; - NVIDIA GeForce 6800 GT 256MB (350/1000MHz);
- NVIDIA GeForce 6800 128MB (325/700MHz);
- NVIDIA GeForce 6600 GT AGP 128MB (500/900MHz);
- NVIDIA GeForce FX 5950 Ultra 256MB (475/950MHz)
For details read our article called NVIDIA GeForce FX 5950 Ultra against ATI RADEON 9800 XT: Shader Wars; - NVIDIA GeForce FX 5900 128MB (400/850MHz)
For details read our article called Albatron GiGi GeForce FX5900 PV Graphics Card Review; - NVIDIA GeForce FX 5900 XT 256MB (400/700MHz)
For details read our article called Gainward FX Power Pack! Ultra/1300XT Golden Sample Review; - NVIDIA GeForce FX 5700 Ultra 128MB (475/900MHz)
For details read our article called Albatron Gigi GeForce FX5700 Ultra Graphics Card Review; - ATI RADEON X800 XT Platinum Edition 256MB (520/1120MHz)
For details read our article called Clash of the Titans: ATI RADEON X800 PRO and ATI RADEON X800 XT Against the NVIDIA GeForce 6800 Ultra; - ATI RADEON X800 XT 256MB (500/1000 MHz);
- ATI RADEON X800 PRO 256MB (475/900MHz)
For details read our article called ASUS AX800 PRO/TD Graphics Card Review; - ATI RADEON 9800 XT 256MB (412/730MHz)
For details read our article called SAPPHIRE RADEON 9800 XT ULTIMATE Edition Extreme Overclocking: Myths and Reality; - ATI RADEON 9800 PRO 128MB (380/680MHz)
For details read our article called Club3D RADEON 9800 PRO: European Finest Graphics Card?; - ATI RADEON 9500 PRO 128MB (275/550MHz)
For details read our article called TYAN Tachyon G9500 Pro Graphics Card Review;
PCI Express graphics cards:
- NVIDIA GeForce 6800 Ultra SLI (425/1100MHz);
- NVIDIA GeForce 6600 GT SLI (500/1000MHz);
- NVIDIA GeForce 6800 GT 256MB (350/1000MHz);
- NVIDIA GeForce 6600 GT 128MB (500/1000MHz)
For details read our article called NVIDIA GeForce 6600 GT Assaults Mainstream Gaming Market; - NVIDIA GeForce 6600 128MB (300/500MHz);
- NVIDIA GeForce PCX 5750 128MB (425/500MHz)
For details read our article called Mainstream PCI Express Graphics Cards Review: PowerColor X600 XT vs. Albatron Trinity PCX 5750; - ATI RADEON X850 XT Platinum Edition 256MB (540/1180MHz)
For details read our article called ATI RADEON X850 Platinum Edition: Good Things Go Better; - ATI RADEON X800 XT 256MB (500/1000MHz);
- ATI RADEON X800 XL 256MB (400/1000MHz);
- ATI RADEON X700 XT 256MB (475/1000MHz)
For details read our article called ATI RADEON X700 XT: Architecture Preview; - ATI RADEON X700 PRO 256MB (420/864MHz)
For details read our article called ATI RADEON X700 XT: Gaming Performance Preview; - ATI RADEON X600 XT 128MB (500/730MHz)
For details read our article called ASUS Extreme AX600 XT/HTVD Graphics Card Review; - ATI RADEON X300 SE 128MB (325/400MHz)
For details read our article called ATI Introduces DirectX 9 and PCI Express to Value Graphics Market: PowerColor X300SE Graphics Card Review.
We enabled ForceWare optimizations, save for the Anisotropic mip filter optimization, and used the Quality mode. With ATI's Catalyst, we set the Catalyst A.I. option to 揝tandard? and the Mipmap Detail Level option to 換uality? We disabled the vertical synchronization (VSync) in both drivers. We turned on the full-screen anti-aliasing and anisotropic filtering from the game's own menu. If the game didn't offer this option, we forced the necessary mode from the driver.
In all cases we only adjusted those settings which are accessible to any user; we didn't change games?configuration files, though it was possible in some cases, because an ordinary user is unlikely to be into editing various CFG or INI-files. The maximum graphics quality settings were selected in each game, the same for graphics cards on ATI's and NVIDIA's GPUs.
We enabled the Multi-GPU Rendering mode for the SLI platform, in which the SLI mode is enforced even for games which are not supported explicitly by the ForceWare driver. Thus we will see if NVIDIA's technology works efficiently in such cases, if works at all. Unfortunately, the current BIOS of the A8N-SLI Deluxe mainboard is far from perfect ?the system doesn't work with graphics cards from ATI Technologies and hangs up from time to time in a number of games. We hope this will be amended in future BIOS updates or new revisions of this mainboard.
Here's a list of games and benchmarks we made use of when writing this review:
First-Person 3D Shooters
- Call of Duty: United Offensive
- Doom III
- Unreal Tournament 2004
- Halo: Combat Evolved
- Far Cry
- Painkiller
- Half-Life 2
- Counter-Strike: Source
- Shadow Ops: Red Mercury
Third-Person 3D Shooters
- Splinter Cell: Pandora Tomorrow
- Prince of Persia: Sands of Time
- Max Payne 2: The Fall of Max Payne
- Hitman: Contracts
- Thief: Deadly Shadows
- Deus Ex: Invisible War
- Manhunt
- Vampires the Masquerade: Bloodlines
Simulators
- IL-2 Sturmovik: Aces in the Sky
- Lock On: Modern Air Combat
- Microsoft Flight Simulator 2004
- FlatOut
- Colin McRae Rally 04
Strategy Games
- Command & Conquer Generals: Zero Hour
- Warhammer 40.000: Dawn of War
- Perimeter
- Rome: Total War
Semi-Synthetic Benchmarks
- Final Fantasy XI Official Benchmark 3
- AquaMark3
Synthetic Benchmarks
- Futuremark 3DMark 03 Build 3.5.0
- Futuremark 3DMark 05 Build 1.1.0