|
ATI ALL-IN-WONDER X800 XT
[Abstract]
ThoughtsAdvertismentBefore I sum things up, a little on why the X800 XT AIW was late. ATI initially planned to launch somewhere back in September or October of last year and I'm fairly sure ea...
[Content] PCDigitalMobileGame
The Video Pipeline for All-In-Wonder, from TV to TVAdvertisment
In logical terms, it's easy to split up the hardware on the X800 XT All-In-Wonder and describe its video pipeline. Before I do so, the X800 XT All-In-Wonder is just that, an X800 XT. It changes the 3D hardware not one iota, preserving all that's great and good about ATI's latest graphics processing architecture. If you want to know about the GPU in more detail, poke a browser tab at this URL.
3D aside, it goes a little something like this. A new tuner can Whereas other All-In-Wonder hardware in the past has sported a Philips tuner can (the tuner assembly), the X800 XT AIW sports a Microtune 2050 silicon tuner. The MT2050 is a full-presentation tuner for the Theater 200 media processor on the AIW. By full-presentation tuner, I mean it implements an entire RF (radio frequency) tuner and amplifier in the chip (no demod, though), to feed to the Theater 200.
The MT2050's main benefit over the Philips can, for the X800 XT AIW, are size-related. It's much much smaller than the old Philips hardware, giving ATI more board space to play with, much more backplane space to utilise for other connections. It's articulated in the reviewer's guide for X800 XT AIW best: "Both VGA and DVI connectors are available on the bracket of the card, which was not previously possible. In fact, without the new tuner it may have not even been possible to make the ALL-IN-WONDER X800 XT without significantly lowering 3D gaming performance."
There are also power savings to be had, the Microtune tuner leeching less from the power circuitry on the board than the old Philips. That's not to say the power draw from the added AIW hardware is enough to leave the existing X800 XT power circuitry intact, though. More on that shortly.
The Microtune 2050 then feeds RF signals to the Theater 200 IC. ATI Theater 200 ATI's Theater 200 chip takes the RF feed from the Microtune and demodulates it from the base signal it's piggybacked onto. Regardless of whether that turns out to be an FM radio feed or TV, that signal is decoded and cleaned up using a variety of methods. If it's analogue TV, it's passed through the 200's comb filter which splits the signal up into the black and white (luma) and colour (chroma) components. The type of comb filter implemented by the Theater 200 is a 2D adaptive filter, that works best on fast moving images.
More video processing hardware on the 200 then cleans up the image after splitting, possibly converting from interlaced frames to progressive (all the scanlines are drawn per frame, rather than half) if needed. Finally, it's passed through the 200's compression engine which spits out compressed MPEG-2 video data.
The process is much the same for all other types of video, before the 200 presents it to the GPU via the VIP. The VIP is the interconnect between the 200 and the GPU. The 200 can handle much more than just analogue TV feeds from an antenna, capturing and processing video from S-Video, composite and component inputs (with spare processing power for more).
Output can be via S-Video, composite and for the first time on an All-In-Wonder product, RGB SCART, via a helper chip. Audio wise, the 200 can handle digital and analogue audio streams, demuxing audio from a TV feed with ease and processing digital audio with passthrough if needed.
Output so you can see it The 200 passes processed MPEG-2 video streams to the GPU for display with the audio pushed out to your audio hardware. If you're using the All-In-Wonder as a replacement tuner for your TV, the hardware can output back out to TV using a number of methods, including the aforementioned RGB SCART (passed to a companion processor, more on which soon), and of course you can display everything on your monitor. I'll show you the connection options soon.
So there you have it, a short three-stage video pipeline using dedicated processing hardware at each stage, from the Microtune, into the 200 and then out to the GPU. All the scaling and deinterlacing is done on the GPU in recent All-In-Wonder hardware, putting the processed MPEG-2 output from the 200 wherever you want it.
Let's see how the hardware manifests itself.
|
|
|