F.E.A.R.
F.E.A.R. is one of the best selling games today and needless to say that it is also based on a DirectX 9.0 engine with very broad usage of per pixel lighting, smoke effects and so on. The game is truly flooded with pixel shaders and is currently among the most demanding titles. F.E.A.R. can take advantage of pixel shaders 3.0, but does not produce any better image with their help. While soft-shadows are supported, we do not enable them for any graphics cards.
High-End Graphics Cards
All the high-end graphics cards bring in pretty standard performance results in 1024x768 and 1280x1024 resolutions, but only the GeForce 7800 GTX 512 manages to surpass the 60fps in 1600x1200.
Performance numbers in F.E.A.R. game with no full-scene antialiasing and AF represent another triumph for NVIDIA’s high-end GeForce 7800-series lineup that is generally faster compared to competing ATI’s RADEON X1800 family, even though the gap shrinks as the resolution goes up.
Unfortunately for gamers, F.E.A.R. title is so demanding that with anisotropic filtering and FSAA turned on in addition to maximal in-game graphics settings, the resolution 1280x1024 becomes unplayable. Either you should decrease quality settings, or buy a multi-GPU setup.
There is a draw between the highest-speed offerings from ATI and NVIDIA in this game: the GeForce 7800 GTX 512 generally leads in pure mode, whereas the RADEON X1800 XT 512MB can outpace the competitor a bit in eye candy mode.