| Benchmarking With Halo 1.06 | Halo - All Patched (yet again) & Ready To Go! |
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Halo | For many gamers, the release of Halo marked the end of a long wait because it was originally released as an Xbox exclusive a few years back. No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in its README file. The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded. We patched the game using the latest v1.06 patch and ran this benchmark twice, once at 1,024 x 768 and then again at 1,600 x 1,200. Anti-aliasing doesn't work properly with Halo, so all of the tests below were run with anti-aliasing disabled. |
With Halo, we've got a little more to chew on. At 1024x768, we got the same relative breakdown that we had previously seen with the Final Fantasy Benchmark. The PC6600U was firmly placed behind the two Radeons from ATi. The tables were turned when we went to the higher resolution. Although it still was no match for the X800XL and its 16 pipelines, the PC6600U pulled ahead of the more similarly structured X700 Pro by over 3 frames per second.